Post by Mandark on Jul 11, 2017 22:40:56 GMT
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[break][attr="class","sectionheader"]//About Healing
[attr="class","paracontentfull"]Healing Magecraft should be a pretty obvious one. Of course it does heal wounds, but it can do more than that as well. More advanced healing spells may do things like heal mental illness or improve emotional stability. Healing spells tend to be pretty expensive at the higher levels and often require you to be pretty close to the target you are healing.
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[break][attr="class","sectionheader"]//Healing Spells
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[attr="class","spell"] [attr="class","container0"] [attr="class","sectionheaderbg"] [attr="class","sectionheader"]//Diagnose [attr="class","avatarimage"] [break] [attr="class","propertybox"]
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[attr="class","paracontentfull"]None
[attr="class","paracontentfull"]Gives an instant diagnosis of what is wrong with the target. Reveals wounds and status effects, but does not reveal things such as the True Name of a Noble Phantasm that caused a wound or how to treat the wound. | [attr="class","spell"] [attr="class","container1"] [attr="class","sectionheaderbg"] [attr="class","sectionheader"]//Cure Minor Wound [attr="class","avatarimage"] [break] [attr="class","propertybox"]
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[attr="class","paracontentfull"]Custom incantation that would describe the the wound and the healing of said wound.
[attr="class","paracontentfull"]Heals one minor wound. | [attr="class","spell"] [attr="class","container2"] [attr="class","sectionheaderbg"] [attr="class","sectionheader"]//Cure Moderate Wound [attr="class","avatarimage"] [break] [attr="class","propertybox"]
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[attr="class","paracontentfull"]Custom incantation that would describe the the wound and the healing of said wound.
[attr="class","paracontentfull"]Heals one moderate wound. | [attr="class","spell"] [attr="class","container3"] [attr="class","sectionheaderbg"] [attr="class","sectionheader"]//Cure Major Wound [attr="class","avatarimage"] [break] [attr="class","propertybox"]
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[attr="class","paracontentfull"]Custom incantation that would describe the the wound and the healing of said wound.
[attr="class","paracontentfull"]Heals one major wound. | [attr="class","spell"] [attr="class","container4"] [attr="class","sectionheaderbg"] [attr="class","sectionheader"]//Cleansing Waters [attr="class","avatarimage"] [break] [attr="class","propertybox"]
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[attr="class","paracontentfull"]Let these waters of purification / wash away the demons within you / and bring purity to your soul!
[attr="class","paracontentfull"]Cleansing Waters curses poison type effects at Rank C or below and halves the remaining duration of Rank B or Rank A poison effects. |
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[attr="class","spell"] [attr="class","container0"] [attr="class","sectionheaderbg"] [attr="class","sectionheader"]//Cauterize [attr="class","avatarimage"] [break] [attr="class","propertybox"]
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[attr="class","paracontentfull"]None
[attr="class","paracontentfull"]In an incredibly painful process, this spell binds shut a wound to prevent the target from bleeding out. While it does not heal the wound, it can prevent them from dying of bloodloss. Primarily useful to buy time until proper healing can occur. | [attr="class","spell"] [attr="class","container1"] [attr="class","sectionheaderbg"] [attr="class","sectionheader"]//Rejuvenate [attr="class","avatarimage"] [break] [attr="class","propertybox"]
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[attr="class","paracontentfull"]Boundless energy. Limitless vitality. Unending youth. Those under my care will not falter. Let the winds of love for all life send fresh air to every corner of your soul!
[attr="class","paracontentfull"]This spell is one that allows fighters to overcome weariness. In exchange for quite a bit of mana, the target is able to have their stamina (but not mana) return to an optimal level. | [attr="class","spell"] [attr="class","container2"] [attr="class","sectionheaderbg"] [attr="class","sectionheader"]//Therapy [attr="class","avatarimage"] [break] [attr="class","propertybox"]
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[attr="class","paracontentfull"]Custom per use. Must describe the trauma being healed.
[attr="class","paracontentfull"]This spell helps the patient to overcome trauma or negativity. When used it can allow the user to act as if they have Bravery Rank C for the rest of the thread, or it can be used as a way to permanently deal with past trauma by either repressing it to the point it cannot be remembered or helping the patient overcome it. | [attr="class","spell"] [attr="class","container3"] [attr="class","sectionheaderbg"] [attr="class","sectionheader"]//Vaccine [attr="class","avatarimage"] [break] [attr="class","propertybox"]
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[attr="class","paracontentfull"]May these words of power protect those I care for from disability. May the Aegis of Bast shield them from being crippled. May this energy safeguard us from those that shall harm us. By the grace of Bast, may we not even know they even tried to do us wrong until after our wars have ended.
[attr="class","paracontentfull"]The target is placed into a state of enhanced immunity. The next long-term debuff of Rank B or lower that would affect them is negated. Debuffs are defined as any persisting effect that degrades the condition of the target, but does not include wounds. | [attr="class","spell"] [attr="class","container4"] [attr="class","sectionheaderbg"] [attr="class","sectionheader"]//Healing Field [attr="class","avatarimage"] [break] [attr="class","propertybox"]
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[attr="class","paracontentfull"]All within these walls are my patients. No harm shall come to them. No death shall befall them. I will cure all that ails them. I have no enemies here.
[attr="class","paracontentfull"]Creates a bounded field up to the size of a city block in area. Anyone within the field has a single minor wound cured every post. Wounds larger than minor are instead reduced in rank by one each post. The recipient of healing determines which wound is healed or reduced in severity. |