Post by Izumi on Apr 25, 2020 3:26:06 GMT
[attr="class","sectionheaderbg"] [attr="class","sectionheader"]//Izumi Daiki [attr="class","avatarimage"] [attr="class","propertybox"] [attr="class","property"]Played By: Daiki The Mudkip#6360 [attr="class","propertybox"]
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[attr="class","paracontentfull"]If you'd heard that Izumi was definitely who she was, then you'd expect her to have any other base expression other than just being blank. She doesn't express much unless directly interacting with other servants or servants. It's even fairly uncommon for her to show much emotion even towards them. Onto her hair, it's short and barely even passes her shoulders. It's also a fairly deep blue, though almost seems lighter when in direct sunlight. She stands simply at a meager five foot three inches. She's not abnormally toned compared to some other servants but is just somewhat so. Compared to a normal human, she's clearly in shape. Though her skin is a bit surprising for even how little she's toned, being fairly pale in comparison. Her magical aura is... interesting to say the least. First and foremost is the feeling of warmth surrounding before the feeling of pressure starts to become noticeable, similar to that of an overbearing mother pushing their child to do better and better. The color of the aforementioned aura could best be described as a simple red. Her outfits are pretty mundane, with her primary sporting a simple dark blue form fitting sleeveless sweater, simple black pants being dark jeans which seem slightly baggy on her. As for her shoes, they're simple dark low-heels.
[attr="class","paracontentfull"]Izumi's personality is mostly blunt, though she also has her nosy moments. She's usually calm and collected, though any interactions will leave generally blunt and often unfiltered responses or questions. She does have quite the curiosity about things, as when she was originally around, there wasn't a whole lot of what there is at the current time. She can be quite stubborn at times though, mostly towards decisions. She's not one to easily change whatever plans she had her mind set to just because someone wouldn't agree with her about it.
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[attr="class","paracontentfull"]It was not merely nothingness. It was before there was anything. For there to be nothing, there must be "things" that are lacking. The birth of Izumi predates such a lowly concept as things. She is a being beyond time, beyond space. Her identity is that of the beginning of all things. So in essence, her existence came even before nothingness. As she herself came into existence, there was nothing but a black void surrounding her. She only knew herself to be around and nothing more, even though she just... floated about. Whatever she created eventually was just eaten by the void that surrounded her. No matter how far she thought she moved, the void was just everywhere. All of her creations, simply eaten by the void. She was content with creating even though the void swallowed everything. That would only last for a bit, when she wanted to see how things would turn out after creating things. So she stopped creating and simply bided her time, though with it just being her and the void nothing much changed. That was until she decided to create as much as she could. And that was what would eventually be called the Big Bang. Even with how much the beginning of everything had drained her, there were a few times where the warship from humans allowed her to watch over several groups as different guardians they believe. The biggest role she had taken was as the goddess Eos. She would help out the humans who warshipped her every once in a while but as time passed the praise had started to dwindle before it all stopped. A wave of curiosity washed over her as the humans that held her in regards either died or just stopped warshipping like they used to. Though time passed, it didn't much feel like anything for Izumi. There were others that had different names for her but there weren't many that were as memorable as her first. That was until her last, being considered a guardian deity over a small town. They called her Oyashiro, even if it was more of a name for another deity that happened to be more inactive. The acts the true Oyashiro made as she turned her attention elsewhere made certain people carry the thought that she cursed people to their deaths if something happened that she didn't like out of the folk from the town. But that quite wasn't her, and after enough of that she would leave the town and fade for a bit, hoping for a time with less bloodshed and less blame on her for it. After so much time, and due to the Shattering, It would soon be time for Izumi to experience her creations again.
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[attr="class","paracontentfull"]Izumi's fighting style is described as a sort of dance... but with a scythe. Comparible to Capoeira, she doesn't use punches or kicks really. Her movements are pretty unpredictable, even for her so she just does the moments without much planning. Though there are sometimes flips, so that makes it pretty cool! Back on topic, she relied on her speed to rely on helping her deal her damage even if she isn't very physically strong. Though her movements change a bit when she uses her Noble Phantasm, when she goes from more precise strikes to more wide slashes with an occasional mix of precise and wild. If she's unable to go for wide and wild slashes, such as a restricted area such as a dense forest, then she'd keep with precise strikes while somewhat backing off in hopes for her Noble Phantasm to restrict their ability to close in.
[attr="class","subheaderbgfull"] [attr="class","subheader"]Property 1: Second Chapter - Spectre of Negentropy (B - Passive) [attr="class","paracontentfull"]Izumi's Noble Phantasm is fairly simple, at least at a simple look at it. It summons an astral version of her scythe which is roughly four times larger than her actual scythe, which stands a foot taller than she is. The summoned scythe is translucent and visible if anyone pays enough attention to it without any sort of mana detecting skills. Upon it being summoned, it will follow the same movements that her actual scythe follows though there are a few things to note. The first thing is that there's a delay to it and the delay is about ten seconds. The other thing to note is that it doesn't cause any physical damage. No destroyed trees, buildings, anything. Anything the summoned scythe cuts through, minus the earth, suddenly gets the feeling of being heavier. This has no effect on projectiles or things such as magecraft. The summoned scythe does leave an effect through the air, being just a slight distortion similar to that of seeing heat rise on a hot sunny day. When this is used, the weight that the summoned scythe increases the weight of what it passes through with enough weight where the targets require the following strength E+/D+/C+/B+/A+/EX+ to be able to wield items normally (At property ranks E/D/C/B/A/EX). The summoned scythe stays relative to Izumi, while both the lingering air effect and the weight increase of whatever the scythe passes through last 1/2/2/3/3/4 posts. All of this does get blocked by defensive Magecraft of equal rank and parried by other Noble Phantasms. [attr="class","subheaderbgfull"] [attr="class","subheader"]Property 2: Third Chapter - Graviton Diversion (C - Passive) [attr="class","paracontentfull"]Izumi's able to change how gravity affects her and other things around her up to a distance of 1/5/15/30/50/100 meters away (At ranks E/D/C/B/A/EX). She can make gravity pull either side, forward or back or even just floating in the air. Third Chapter can affect other beings an objects other than Izumi when used though experiences may vary due to the sudden change in direction that will happen, though that's solely due to others not be quite as used to the redirection of gravity as she is. This is solely done as she wants everything to return as one, bringing it all together and bringing everything together requires pull from more than one direction. The gravity of other objects or beings within the area return to normal instantly as they leave the area. [attr="class","subheaderbgfull"] [attr="class","subheader"]Property 3: Fourth Chapter - Wrath of Creation (B - Activated) [attr="class","paracontentfull"]This is the first part of Izumi's Noble Phantasm where her summoned scythe, the astral version of Hajimari no kama (Scythe of the beginning) actually interacts with the world and everything else. Upon her grabbing the astral scythe, she pulls it back and mutters a few words before acting. The words, however, are not quiet and anyone who hears them shouldn't be able to figure them out, due to being from a long since dead language. From even before she created everything. As for the astral scythe, after pulling it back, and with the words the scythe becomes surrounded by the same distortion it leaves in the air as it followed the same movements from the First Property. After pulling the scythe back, she swings it forward, with the blade of the scythe being dragged through the ground.Originating in a 120° arc from Izumi, this attack extends outwards 5/20/40/80/200/500 meters forward. The ground in that area is altered to violently accelerate up to 2.5/10/20/40/100/250 meters up into the sky at its terminal velocity before it this effect dissipates and the normal rules of gravity apply (unless overridden by another property of Izumi's Noble Phantasm). What makes this property deadly is the lingering effect of Hajimari no Kama pulses this attack outwards. Chunks of ground fly upwards from each quarter of this attack's range one after another, and once the last quarter of the attack's range has erupted, the process begins anew. This cycle of eruption repeats 1/2/2/3/3/4 times. Each part of the attack clashes as if it were a normal spell, making escape the best option as a magical barrier will be extremely unlikely to survive the entirety of this spell. The wounds this causes are minor/moderate/moderate/moderate/major/major, between the attack itself and debris.
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