Post by Duo Maxwell on Jan 20, 2020 0:52:06 GMT
[attr="class","sectionheaderbg"] [attr="class","sectionheader"]//Duo Maxwell [attr="class","avatarimage"] [attr="class","propertybox"] [attr="class","property"]Played By: @false God Bob [attr="class","propertybox"]
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[attr="class","paracontentfull"]With facial features that denote no discernible heritage; Duo's slender frame and youthful look allow him to remain ageless. His most distinguishing feature is that of his hair, long auburn locks gathered back into an unnecessarily long braid. One can tell that his takes pride in his hair as it remains well-kept and shows careful self-grooming. His braid stays tightly within it's bounds, though even braided his hair reaches far past his knees. The only unkempt part of his hair remains his bangs, wispy and wild he often is forced to brush them out of his eyes. Dwarfed by the sheer volume of his hair is an almond shaped face with a delicate bone structure that borders on feminine. Almost indiscernible are laugh lines that frame his thin lips, showing that he frequently smiles. His eyes are a striking and unnatural shade of violet, with delicate auburn eyebrows that frame a curious yet aged gaze. Despite standing at slightly below average, Duo's form belies a hidden strength. Though scrawny at first glance, his limbs and torso show distinct muscle tone. His torso is slightly too long, a detail that can only be noticed upon careful scrutinizing, this causes his limbs to look a little on the short side. Slender hands show significant use, chipped nails and small nicks that cover his hands prove that he enjoys working with his hands. Scars line his arms and continue beneath his clothing, criss-crossing his chest and back proving a long history of violent battles. He generally prefers casual clothing that is equally easy to move in; though he will adapt his attire to his surroundings. He always ties his hair back with a black leather tie and wears a crucifix upon another leather tie. His most common outfit consists of a pair of well-worn jeans, combat boots and a t-shirt that is covered with a leather jacket depending on the weather. When he formally prepares for combat, he favors loose clothing that consists of an open-faced robe with a thrown back hood and bronze armguards; because when you're Death armor doesn't matter. His favored footwear are black leather sandles with straps that criss-cross up his calves.
[attr="class","paracontentfull"]Duo's personality is an odd mix of spontaneity and severity. He generally remains calm and collected, eying all avenues and consequences before acting or speaking, but there will be times where he'll happily blurt out the first thing that comes to mind. The duality of his personality may be an act, or just a genuine enjoyment of his newfound freedom. He likes to joke around a bit, pranks and puns especially delight him. He's also inquisitive to the point of fixation and annoyance, if he's determined to figure something out, he absolutely will hound it until he's satisfied.
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[attr="class","paracontentfull"]Death has always existed, as long as life has. Everything that is born must die; but death is not the end. The cycle of life continues, each death opens the door for new birth. As humans grew, begin to worship and think and thrive, they personified the forces of the world. And Death was always there; worshiped, feared, venerated. A face to an idea, a personality to a force. The problem with believing in something is that it may very well become tangible. From the shadows that hid predators to the plagues that wiped entire civilizations out, Death grew stronger. Enough that Death began to walk the earth with the creatures he condemns. Death has no judgement, or, had no. Death walked amongst the humans, grew sympathetic at these creatures that so fought against the natural forces. Towns wiped out by disaster rebuilt in the same place, the sheer tenacity that no other living creature had. But with a physical form came a level of awareness, and a deeper fear. Pursued to the ends of the earth, Death became fearful himself. He grew bitter and angry, lashed out and ignored the laws he had built from the dawn of time. He grew into something that earned every ounce of fear and was struck down. Locked away. Alone, there was nothing. Death persisted, because even with his very soul trapped in his own personal purgatory, nothing could stop. Over time his prison became neglected, the powers trapping him weakened and he carefully, oh so carefully, pushed the boundaries until the shattering of the Grail allowed him an escape. Weakened, bitter and damaged he took to the world once more. Death had persisted, he was but an arm of a force that is innate as the world turns. But without his careful tending, his cultivation and balance, humanity had grown bold, had grown savage. Needless wars tore countries apart, ignorance fueled famine and disease. Hatred flourished in the smallest cracks, and this would. not. do. Now he walks again, equally hurt and joyed, for as each negative aspect of humanity that had flourish, something positive balanced it out. But he is not done, freedom was stolen, and a life must be traded.
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[attr="class","paracontentfull"]Weakened and cowed, Duo fights with all the sleek grace of a cat. He is particularly nimble and quick. He no longer has the presence he once commanded and has adapted to a more stealthy style. Quick movements, careful targets, pinpointing weaknesses and aiming for areas that allow him an advantage he could probably be described as a dirty fighter. He will stalk within the shadows and strike when he has an advantage. Unplanned and lengthy combat are not his strengths and he will try to extricate himself until an advantage can be found. He wears no armor, either out of arrogance or lack of self-preservation, and prefers airy clothing that makes minimal sound. He carries daggers, but does not use poison. Needless suffering is against his very core and if one is meant to perish one could at least die with a shred of dignity.
[attr="class","paracontentfull"] [attr="class","subheaderbgfull"] [attr="class","subheader"][E - Continuous]Property 1:Death Incarnate: Undying This is the property of Duo’s Noble Phantasm that explains something about him far beyond his status as a mere servant. Duo is the true form of Death. Many invoke its power or claim to be gods or goddesses of death, but Duo is capital D Death. He is the very concept of death given human form. That is reflected in that, as the master of death, Duo cannot die. His form may be crippled, his body broken, and his mana drained, but Duo is incapable of death. Should he sustain wounds severe enough to kill anyone else with that endurance stat, Duo will instead fall into a comatose state until he is healed. This property is ranked only as E because despite the overwhelming benefit of “immortality” it merely prevents the crossing of Duo’s soul to the realm beyond. The only combat advantage it can offer is a bit of confidence in attempting mutually assured destruction. [attr="class","subheaderbgfull"] [attr="class","subheader"][C - Continuous]Property 2: Death Incarnate: Last Harvest Death comes to all. It is inevitable. While any servant or magi with ill enough will can use Magecraft to harvest souls and convert them to mana, Duo is beyond such lowly means. Duo is Death, and the end of another’s life furthers his own power. Instead of gaining mana and strength through normal means, Duo gains them through the death of others. Across all ranks of this property, Duo does not gain strength from shards of the Grail. Instead, Duo can gain additional Core Skill Ranks up to the number of Grail Skill Ranks he could normally gain. This is symbolized in character as Death growing in power as the bloodshed of the Infinite Grail War rises. At rank E/D/C of this property Duo can also revitalize himself through the death of other humans, magi, or servants. If he kills a normal human with his scythe he regains 25/50/100 mana. These values are doubled for those with active magic circuits (anyone with Mana Capacity E- or greater). This property can only be triggered once every 3/3/2/2/1/1 post(s) (at rank E/D/C/B/A/EX) Additionally, anyone killed by Death’s Scythe is incapable of being resurrected or reincarnated by any means. [attr="class","subheaderbgfull"] [attr="class","subheader"][E-Activated]Property 3: Mask Because Death is ever-present, and every culture has anthropomorphised in some fashion, Death has many forms. This manifests in a visage that is unremarkable, forgettable and subject to perception. If one is weak enough in will, Duo can alter what he may look like to them. He will always be human. Minor changes such as eye or hair color can be activated for free. Larger changes such as large differences in bodyweight, race, or skin color have the standard E-Rank cost of 10 mana and lasts for 2 posts before needing to be refreshed. [attr="class","subheaderbgfull"] [attr="class","subheader"]Properties: The Horseman "And when he had opened the fourth seal, I heard the voice of the fourth beast say, Come and see. And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth." Death is the fourth horseman of the Apocalypse; the final one and the strongest of them. As such, he has minute control over the other attributes of the his fellow horsemen. Famine, pestilence and war are all roads that lead to Death. [attr="class","subheaderbgfull"] [attr="class","subheader"][E-Activated]Property 4: The First Horseman Pestilence is the first horseman, bringing with him disease and death. A force that sweeps through civilizations and cripples countries. Once activated, Duo begins to exude diseases through the very nature of his Mana for 4 posts. Anyone foolish enough to breathe within 3/6/9/12/15/20 (E/D/C/B/A/EX) meters of him immediately begins to feel mild symptoms of illness. This progresses over 4/3/3/2/2/1 posts for each stage (E/D/C/B/A/EX). The disease progresses through three stages, which continue even if this property is deactivated:
Anyone foolish enough to absorb his Mana while this is active immediately jumps to the final stage of disease. Like other wounds, this can be combated by healing magic, but the effect can be continually re-applied until Duo is defeated or the fight ends. [attr="class","subheaderbgfull"] [attr="class","subheader"][F-Activated]Property 5: The Second Horseman War is the second of the horsemen, drawing bloodshed out of malcontent and warfare out of minor slights. He can invoke feelings of bloodshed. At a given rank of this property, anyone within 3/6/9/12/15/20 (E/D/C/B/A/EX) meters of Duo is inflicted with the negative effects of Mad Enhancement at the same rank as this property. The only difference is that their bloodlust will also fade if Duo deactivates this property. It lasts 4 posts by default, but can be refreshed. At the lower ranks where Mad Enhancement can be deactivated at will, victims will still be re-enraged if they stay within Duo's range. [attr="class","subheaderbgfull"] [attr="class","subheader"][F-Activated]Property 6: The Third Horseman Famine is the third horseman, a force that stems from neglect and despondence. Every action while within 3/6/9/12/15/20 meters of duo seems to sap their reserves faster as their bodies are pulled towards malnutrition. Each action they take within that range tires them 20/35/50/75/100/200 (E/D/C/B/A/EX) percent faster.
[attr="class","subheaderbgfull"] [attr="class","subheader"]//Spellbook [attr="class","rowexpander]
[attr="class","subheaderbgfull"] [attr="class","subheader"]//Techniques Known [attr="class","rowexpander]
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